Your Beginner’s guide to Dragon Ball Legends

Dragon Ball Legends is available today on the iOS App Store and Google Play storefronts in the U.S., and the game quickly became a No. 1 hit among mobile players across America before its worldwide launch on June 14.
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How to win matches
Like most fighting games, Dragon Ball Legends throws gamers to one-vs-one combat where fighters much chip away energy (or HP) out of their enemies with attacks while avoiding incoming strikes. During multiplayer games, parties face off against one another, with all the sport allowing players seamlessly switch in 1 character for another during combat. Whoever knocks out their enemy’s celebration wins the game.

Attacks are fairly strong in Dragon Ball Legends, so most games last just a couple of minutes, with around three minutes available on the game’s timer. If the two parties are left position before the clock runs out, then whoever has the most wellbeing in the end wins.


Dragon Ball Legends relies on gamers’ positioning and reflexes to keep themselves alive against their competitors. Unlike games such as Street Fighter V or BlazBlue: Cross Tag Battle, Dragon Ball Legends has a much less complex movement system.

Players swipe with their palms to maneuver their character around the screen, and there is lots of reasons why you’re going to want to flow in and out of struggle during drama. For one, swiping right or left after an exclamation point appears next to the player’s character will initiate a dodge called Vanishing Step–time these carefully will allow you to avoid enemy attacks and also teleport next to your competitor to initiate a counterattack while they are completely defenseless. Dodging, however, uses a gauge that can only be redeemed with particular skills called Arts Cards.

Swiping up, on the other hand, will allow you to dash forward into an enemy and initiate a melee combo. Obviously, while this move is both competitive and useful, it can leave players vulnerable if their enemy expects them to dodge, making it a tricky gamble on the battlefield.

While Dragon Ball Legends includes a comparatively simple combat system, the sport has many mechanics that are easy to understand and difficult to grasp.

For one, the game utilizes a simple melee and ranged attack system where gamers tap on their display out of close up or far away to initiate each individual attacks. Both attacks can become combos if gamers successfully land one hit after another, however, these attacks are generally used to help start combos or chip away in an enemy’s health.

Instead, most combat in Dragon Ball Legends focuses on the Arts Cards systems. Players have up to four distinct cards at one time and spend ki to use each card during play. There’s four coloured cards in total, representing unique cards that players can use. Green cards provide fans into the player character, such as increasing assault damage. Red cards perform melee combos, yellow cards let players unleash a chained ki blast, and blue cards let players execute exceptional moves.

Replenishing ki

Dragon Ball’s life force energy ki plays an incredibly significant part in Dragon Ball Legends because it serves as the energy source behind the game’s Arts Cards. Each card requires a certain amount of ki to use, and the game just gives players 100 ki at most. This usually means having too many cards at the same time can quickly reevaluate one’s ki, leaving the participant unable to initiate their own Arts Cards’ special attacks or maintain lengthy combos.

To replenish your ki, hold a finger down on the display to power up ki. Alternately, ki returns with time during battles when the player is not spending any for their cards. Choose wisely when to build up your ki since holding down to charge leaves you vulnerable to incoming attacks.

Utilizing Rising Rush
Rising Rush is one of the most significant skills in Dragon Ball Legends since it offers enormous damage in-game against opponents. Successfully executing Rising Hurry can knock out an enemy character in 1 hit and level the playing field during particularly tough games.

Players may construct their Rising Rush combo by acquiring seven Dragon Balls from playing with Art Cards using a Dragon Ball attached to them. This means players must prioritize using Art Cards using Dragon Balls, assuring they construct a Rising Rush as soon as possible.

Rising Hurry employs all of four Art Cards in a player’s hand, allowing them unleash a strong combo that can devastate any enemy with full health. Just be warned, while Increasing Hurry is strong, it can be countered if your opponent sacrifices a weak character in its own location or utilizes Vanishing Step to avoid the attack. Knowledgeable players recommend using Rising Hurry just while initiating a combo, leaving the enemy defenseless to your attacks.

Building your Main Ability

These could be initiated by tapping on the player’s portrait after allowing the Main Ability meter build up with time.

Every character has another Main Ability that can be used. Some increase wellbeing, others provide damage fans, and others help with restoring ki. Keeping your character living plays an incredibly significant function in building your Main Ability, in part because some of the skills can be employed to cure allies or provide a competitive edge on a weakened foe.